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Divine divinity graphics problem
Divine divinity graphics problem







All in all, while Divinity II doesn’t have quite the visual scope of a game like Skyrim, nor the production values of a Dragon Age, it’s still pretty beautiful to look at.Īudio in all three games is a bit of a mixed bag. What the maps gain in beauty they lose in size-this isn’t an Elder Scrolls game by any stretch of the imagination. The lighting is pretty good, as well, especially out in the daylight, though it would be nice if you could turn down the bloom a bit. The designers clearly took a lot of artistic influence from the Impressionist movement, because leaves, reeds, and landscapes are all drawm in broad strokes in lush saturated colors. I hate to resort to cliches but frankly I can’t think of any other way to say it: Divinity II looks like a painting. It trades the 2D isometric perspective of its predecessor for a shockingly beautiful 3D world. Both games could go for a bit more color, though, as levels tend toward palettes of muted grays and greens.ĭivinity II came out almost half a decade later, and it really shows. You can walk for what feels like forever before hitting the edge of the map in some instances, and this is a really great feeling in both of the earlier games. To top top it all off, the maps are enormous. Character models are actually pretty nice as well, with both games showcasing all your fancy new equipment nicely. Sprites and backgrounds are a bit blocky, but honestly it really makes you feel like you’re playing an old-school game-which, of course, you are. Divine Divinity and Beyond Divinity look old, but they’ve aged with some dignity. All three of these games are actually nice to look at, especially when taken in context of their release dates. I want to start on a high note, so first I’m going to talk about graphics.

divine divinity graphics problem

Would the collection of massive loot-driven dungeon crawling RPGs hold up a decade after it began?

divine divinity graphics problem

Divinity II caught my attention when it first came out because it mixed an RPG with a dragon combat game, which had my blood pressure up a bit. I’d heard Divine Divinity was an absolutely massive game, and I’d seen it on several “Best Of” lists, so I thought I was in for a treat. I’d just had a fantastic experience revisiting Faerun in Baldur’s Gate: Enhanced Edition, so I was slavering for more deep RPG worlds to mess around in. When first I received a copy of Divinity Anthology, I was fairly excited about it.









Divine divinity graphics problem